Magical Marvels and Places of Power: Black Blade of Corruption

Welcome to the new year traveler! Today we inspect an item most dark, The Black Blade of Corruption. It is said that this terrible blade was forged in an age long passed, by the lord if the dark himself, before he was sealed away forever behind the Gates of Eternity, for his greatest General, Murgrith the Blighted. After Murgrith’s eventual defeat, the blade fell into the hands of his soldiers, and made it’s way across the lands leaving pain and suffering in its wake. After traveling the lands for centuries it was acquired by a Seeker of the Obsidian Tower. … Continue reading

The Adventures of Roscoe Tosscobble

Over the next few weeks, on every other Tuesday, we are going to be doing a short review of the collected series of works, written and experienced firsthand (mostly) by the dashing, debonair, halfling rouge Roscoe Tosscobble! Roscoe Tosscobble in:  LEAGUE OF A THOUSAND SHADOWS A LAND TIME FORGOT THE FORGOTTEN LEGACY THE KENTUCKY WARBLER THE FLIGHT OF THE OCTOPUS OF INCONGRUITY THE FLIGHT OF THE OCTOPUS OF INCONGRUITY PT2: ELECTRIC BOOGALOO THE FLIGHT OF THE OCTOPUS OF INCONGRUITY PART THREE: DIE HARDER THE MURDER OF THE CLOCKWORK GEISHA “PRIVATE” INVESTIGATOR THE CITY CARVED OF STONE THE BLOOD FEUD WITH … Continue reading

Magical Marvels and Places of Power: The Seals of Urtuin

After a bit of a break, we have the Seals of Urtuin. A set of vambraces commissioned by an ancient king. They are geared for legend, but should be fairly easy to work into any game. The Seals of Urtuin: “These vambraces, forged on the command of our nearly forgotten once king, and given to me by the blood of my father, are the proof of my right to rule!” -Baron Klaus von Eberheardt during the Battle of the Succession Type: Wondrous Item, Accessory Item Bonus: None Binding: The seals are milky white till a spirit is bound to them. … Continue reading

Magical Marvels and Places of Power: The World Spirits

Come pupil, sit awhile and listen. You have been under my tutelage for eight weeks now. Today you shall learn of the World Spirits. The World Spirits : Scattered throughout the land are grotto’s in which spirits of great power rest. Strange and fantastical creatures, the World Spirits are the physical and spiritual manifestations of the lands surrounding them. Little is known of them, but we do know that they can range in size from truly gargantuan to absolutely miniscule. Normally very docile, they are quick to anger when their territory comes to harm, often becoming excessively violent and destructive. … Continue reading

Magical Marvels and Places of Power: The Wells of Power

Welcome travelers, and well met. Today let’s have a look at the world our adventurers travel in. Below we have what is a nice plot hook. A merchant is willing to pay an exorbitant sum for a jar of some magical water, or perhaps the big bad in your campaign is trying to power up. Most Places of Power I post will be either a nice little plot hook or a simply a write up of some location that can benefit or hinder the player.   The Wells of Power: Rumor has it that there is a great pool of … Continue reading

Magical Marvels and Places of Power: The Bracer of Light

It’s week five, and now we have a companion for your Bracer of Flame that we featured last week. Bracer of Light: This bracer of a savory yellow-gold gives off the faint glow of the sun, with what appear to be sunburst constantly appearing and dissipating beneath its surface. Type: Accessory Item Bonus: +1, This item bonus stacks with any item bonus from the weapon held in hand. Bane:  “I will sunder my foe and cause him a pain one unimagined by the mortal mind” The weapon’s enhancement bonus is +2 better than its actual bonus against your chosen enemy … Continue reading

Magical Marvels and Places of Power: The Bracer of Flame

In week four, we have a look at our heroes’ very notable lack of accessories. Might and Magic go hand in hand and what batter way to accessorize with a bracer? Bracer of Flame: This red bracer of an unknown metallic substance is carved in intricate swirling flames that draw the eye. Type: Accessory Item Bonus: +1, This item bonus stacks with any item bonus from the weapon held in hand. Bane:  “I will sunder my foe and cause him a pain one unimagined by the mortal mind” The weapon’s enhancement bonus is +2 better than its actual bonus against … Continue reading

Magical Marvels and Places of Power: Silver Sword of Valiance

BEHOLD! Week three of Magical Marvels and Places of Power has arrived! Today lets power things up a bit with the Silver Sword of Valiance, a weapon tailor made for the adventuring hero destined for greatness Silver Sword of Valiance – This marvelous silver blade shines a radiant light and is polished to a mirror like sheen. It can often be seen being weilded by heros of lore in various painting in the Great Library of Ulnash Great sword +3: Furnishes the weilder with a +3 weapon bonus to melee attacks Bane: Select a bane enemy, this enemy cannot be … Continue reading