Magical Marvels and Places of Power: Ring Arcane Power & Wand of Spells

Greetings Traveler! And welcome back to your lessons on Magical Marvels and places of power. I apologize for my absence.

Ring Arcane Power +2 –  Stores up to two spells indefinitely.  Storing a spell uses that spell for the day. Be cautious when you find one of these rings for they may already have spells stored inside. Activation is the same as stored spell.

Wand of Spells: Once per day you may reclaim a spell slot you have already used. This spell slot can be used as normal.

Playing Cards for RPG’s? Why would you even need that?

Bracer of Flame

This gallery contains 7 photos.

Well, because I’m bored. And I like designing Magic Items, and fixing stupid ones (Looking at you Pathfinders Cure Light Wounds potion, with your poorly scaled healing). So, I have a few items written up and tentative card designs made. I want to stress that these are mockups and have no intent to release these with their current art, as it is all used without permissions….. Please let me know what you think down in the comments below… -Ink

The Adventures of Roscoe Tosscobble Presents: The Oaken Box of Doom Part III: Dungeons, Dealings, and Dwarfs

Editors Note: The following is (supposedly) based on actual events. Roscoe Tosscobble has agreed to let me post tales of his Travels on the condition that I leave them unaltered in any way. Please forgive Roscoe for any spelling or grammar errors, as he is a busy man having many adventures. ~InkLikeUrine

The Oaken Box of Doom Part III: Dungeons, Dealings, and Dwarfs

After escaping the dastardly drow by way of the cave network below the watchtower, Roscoe and party found a small chamber in the caverns below, and decided to take a rest. Sleeping through the night, the party awoke at the sounds of scuttling, upon investigation, the party discovered a young elf maiden by the name of Nimue who was seeking Roscoe’s aid. Roscoe grew suspicious, women like Roscoe, but rarely seek him out without ill intent…. However, she appeared in genuine need of help, so the part took her in, and they set about finding a way to Anvil.

Traveling through the caves beneath the tower, the party met a beardless dwarf by the name of Drasun Finkleborn III, whom had an edge to his eyes and a bit of nose powder in his pocket. Roscoe convinced the part to follow Drasun, and after short order they met some dastardly thugs who he happened to have stolen from. Escaping the thugs with a simple but entrancing tune from 2077 on his harmonica, Drasun began leading the party through the dungeon in earnest. After a few days, with the party tired and hungry, Drasun, the fiend, tried to extort an exuberant amount of money from Roscoe and his party. After some “aggressive negotiations” Roscoe ends up shooting him in the leg and persuading Drasun to see reason, while holding a knife to his throat. With the promise of pain should Drasun try to double cross Roscoe, and the promise of gold should he do it swiftly, he led them out of the dark mines right to the gates of Anvil. Roscoe, being the man of generosity that he is, paid Drasun and sent him on his merry way.

But alas! Another obstacle presented itself upon reaching the gates of Anvil. The dwarfs were inspecting each and every person for the presence of magic items, considering them to be of their property! So, banishing is inter-dimensional blade, Roscoe came up with a cunning plan to hide the Oaken Box of Doom in a sack of rice being carried by a half retarded Orc. And of course Roscoe was then submitted to a “Random inspection”, by the racist dwarven gate guard. Upon a most…thorough inspection, the inspector confiscated Roscoe’s precious medicine.

    While looking for a Artificer to improve a couple minor magical items, Roscoe set up a book signing for a discount by wooing the lovely half elf behind the counter at Meridia’s Marvelous Magical Musings. Rosoe was so successful, that he let the party deal with other matters on their own for once, against his better judgement, and took Meridia out on a date. It turns out she used to be “Meridia the Mage”, a mage of some small local renown, they had a generally lovely time together. In the morning, Roscoe left a letter for her on her pillow and went to set back out on his adventure, for Roscoe is beholden to no one.

Will Roscoe deliver the Oaken Box? Where did his comrades go? When will he finally procure a new grappling hook! Find out this and more in the next episode of Roscoe Tosscobble, Gentleman Adventurer!

The Adventures of Roscoe Tosscobble Presents: The Oaken Box of Doom Part II: Three Spiders and an Orc OR The Dastardly Drow Dilemma

Editors Note: The following is (supposedly) based on actual events. Roscoe Tosscobble has agreed to let me post tales of his Travels on the condition that I leave them unaltered in any way. Please forgive Roscoe for any spelling or grammar errors, as he is a busy man having many adventures. ~InkLikeUrine

The Oaken Box of Doom Part II: Three Spiders and an Orc OR The Dastardly Drow Dilemma

Having set out on his journey, Roscoe Toscobble (adventurer extraordinaire) was fast approaching the foothills of the giant walk mountains. Whilst enjoying a pleasant ride Roscoe heard the mighty quail of Giant Flying Sand Wyrm. His compatriots felt, rather foolishly, that it was a dragon. Nothing Roscoe said could assuage their fears. Why, just 6 years ago Roscoe had ridden one of the beasts and found them to be quite gentle once you learned where they licked to be scratched (behind the ears). With an inward sigh, lamenting the loss of the serenity in the ride, Roscoe finally gave into the urging of his compatriots to push for a hard ride to the mountains.

Finally having reached the foothills, the Monkey-Monk found a suitable cave for weathering the elements. Thus the party hunkered down for the evening. Weary from the rigors of travel, the party rested whilst the valiant Roscoe Tosscobble kept the first two watches to keep an eye out for danger. During his second watch, being the noted man of danger he is, Roscoe took notice of a large force of Kobolds that had come to secure the box from the party. They fiends had come prepared, with no less than three trolls, two war chiefs, and several footmen. However, once Roscoe woke the party and rushed to intercept the dastardly foes, he quickly became like a leaf on the wind, dashing and deadly, rolling and weaving twix his foes like a whirlwind of death. The Kobolds where short and easy work before his might and finesse.

The next morn, a mighty bridge had been worn away by dastardly stone-rots disease. Upon discovery of the bridge, Roscoe and party set out to find an alternate route. In the ensuing search, the party found a old observation tower with a cave system underneath. Though the caves were free of occupants, it was clear from the bones and dead bodies, that they had been not-so-vacant recently. Moving along to the top of the decrepit forgotten tower Roscoe and company discovered a drow army lying in wait at the base. They issued Roscoe a personal challenge, the fools, and failed to quake in the fear befitting them once learning that Roscoe was their adversary. The pressed the attack, despite Roscoes’ vehement warnings. Using his superior intellect, Roscoe devised a daring escape using 2 barrels of 100 year old ale, some rope, a hole, and some stairs, with just a smidgen of fire included to keep it memorable. Cutting his way to freedom, and smiting the fools who dared impede his path, Roscoe learned the identity of his devious foes, the dreaded Shadowfang! And what’s more, this particular attack was being led by one of their ten nefarious leaders, the Orc Assasin Wormrot Candasin!

Using some ingenuity that the other members of the part seemed to lack, Roscoe managed to  stun and poison the dreaded leader, but not before Leariah was tainted by the mongrels poisoned blade. Upon retrieving the Oaken Box from the noble paladin, she bravely stood at the entrance to the passage way, fighting off three blood spiders to cover the parties escape, letting them disappear into the depths below.

What became of Leariah’s body? Where is the party headed to now? How will they ever reach Anvil from the depths of the earth itself? And when will Roscoe aquire a new trustworty grappling hook? Find out this in more in the next installment of Roscoe Tosscobble, Gentleman Adventurer!

Roscoe Tosscobble Gentleman Adventurer Presents: The Adventures of Roscoe Tosscobble: The Oaken Box of Doom Part I: Of Gnomes and Men

Editors Note: The following is (supposedly) based on actual events. Roscoe Tosscobble has agreed to let me post tales of his Travels on the condition that I leave them unaltered in any way. Please forgive Roscoe for any spelling or grammar errors, as he is a busy man having many adventures. ~InkLikeUrine

The Oaken Box of Doom Part I: Of Gnomes and Men

Once, not so very long ago, the dashing, inter dimensional time-traveler, half ling Roscoe Tosscobble saved a gnome from evil followers of shadow. The Gnome, bleeding profusely, begged Roscoe for his help upon recognizing his face and knowing that Roscoe was just the sort of man the Gnome needed. After absconding the gnome to safety, Roscoe was tasked with delivering an oaken box filled with dark and powerful magic to the elven queen, unopened. As the gnome lay bleeding in Roscoe’s arms,  a dozen assassins burst into the room demanding the box! Roscoe rallied his friends — a mortal undead raised by the Lich King himself, a half-man half-monkey Monk, a powerful wizard, a fairy of unsettling stature, and a once elemental human– and dealt with them in a swift and heroic manner. To cover their leaders’ escape the rest of the assassins, those not swiftly dealt with at least, set fire to the tavern Roscoe and friends were hiding the gnome in.

Continue reading

Magical Marvels and Places of Power: Black Blade of Corruption

Welcome to the new year traveler! Today we inspect an item most dark, The Black Blade of Corruption. It is said that this terrible blade was forged in an age long passed, by the lord if the dark himself, before he was sealed away forever behind the Gates of Eternity, for his greatest General, Murgrith the Blighted. After Murgrith’s eventual defeat, the blade fell into the hands of his soldiers, and made it’s way across the lands leaving pain and suffering in its wake.

After traveling the lands for centuries it was acquired by a Seeker of the Obsidian Tower. There it remains, being studied by our worlds foremost arcane scholars. Some believe, that after so long in the hands of men, that the blade has developed a will of its own, and wishes to rule the world of men.

Black Blade of  Corruption: Forged by the black hearted himself, may he forever be locked behind the Gates of Eternity, this malevolent blade corrupts the very soul of its wielder until they are nothing more than a shell doing the blades bidding.

Item Type: Longsword
Item Bonus: +1 (Scales to +3 as necessary)

  • Corrupting Compulsion: At the GM’s discretion, the Blade has a 10% (1d100) chance of forcing the wielder to act according to the blades’ will, each successful attempt increases the chance by 10%, the wielder is unaware of this occurrence. After a success rate of 50% has been achieved, the player may begin to hear whispers from the blade and converse with it. The Blade is of above average intellect.
  • Corrupted Soul: To lay the blade down and remove it from the players  possession at anytime requires a successful will save of DC 35.
  • Cruel: When the wielder strikes a creature that is frightened, shaken, panicked, cowering, or bloodied with a cruel weapon, that weapon deals an extra 1d6 damage.
  • Blight: Once per day, as a standard action, the blade casts a black cone of negative energy out 30 feet. Any creature in the cone takes [level*2] damage, unless he is of an Evil alignment, which takes none. Creatures with Lawful Good Alignment take [(Level*2)+Level] damage.

It is highly recommended that a GM be very subtle with this weapon and do his best to keep the player unaware of its true purpose. (Duh)

The Adventures of Roscoe Tosscobble

Over the next few weeks, on every other Tuesday, we are going to be doing a short review of the collected series of works, written and experienced firsthand (mostly) by the dashing, debonair, halfling rouge Roscoe Tosscobble!

Roscoe Tosscobble in:

  1.  LEAGUE OF A THOUSAND SHADOWS
  2. A LAND TIME FORGOT
  3. THE FORGOTTEN LEGACY
  4. THE KENTUCKY WARBLER
  5. THE FLIGHT OF THE OCTOPUS OF INCONGRUITY
  6. THE FLIGHT OF THE OCTOPUS OF INCONGRUITY PT2: ELECTRIC BOOGALOO
  7. THE FLIGHT OF THE OCTOPUS OF INCONGRUITY PART THREE: DIE HARDER
  8. THE MURDER OF THE CLOCKWORK GEISHA
  9. “PRIVATE” INVESTIGATOR
  10. THE CITY CARVED OF STONE
  11. THE BLOOD FEUD WITH CHARLES THE GATE GUARD
  12. THE ELDRITCH COURT JESTER WHO COULD NOT BE SILENT
  13. AN ADVENTURE THROUGH TIME, AND OTHER THINGS
  14. THE TUSKED TERROR OF TORFAN
  15. THE OAKEN BOX OF DOOM
  16. THE MAN WITH A THOUSAND FACES, BUT ONLY ONE MUSTACHE
  17. THE TECHNOMANCER NECROMANCER
  18. THE ELF OF THE FORGOTTEN BRONZE MOUNTAIN
  19. ATTACK OF THE BRONZE STATUE
  20. THE WARP RIDER OF CENTURION IV
  21. THEN, NOW, AND UNTIL THE END
  22. AND THE MYSTERY OF THE MULTIVERSE
  23. AND THE GNOMUS GENOCIDUS

Magical Marvels and Places of Power: The Seals of Urtuin

After a bit of a break, we have the Seals of Urtuin. A set of vambraces commissioned by an ancient king. They are geared for legend, but should be fairly easy to work into any game.

The Seals of Urtuin:
“These vambraces, forged on the command of our nearly forgotten once king, and given to me by the blood of my father, are the proof of my right to rule!” -Baron Klaus von Eberheardt during the Battle of the Succession

Type: Wondrous Item, Accessory
Item Bonus:
None

  • Binding: The seals are milky white till a spirit is bound to them. The seals my bind, Elemental Spirits, Eldritch Spirits, World Spirits, and the spirits of mortal beings. Forcing a spirit to be bound against it’s will requires an Opposed Will check. Upon a successful binding the seals take on the principal colors of that spirit and the spirit is bound inside the vambraces until released. The spirit now acts as a Summoned Creature.
  • In Game: A summon acts as a Permanent Cohort with the exception that they can not trade items with the player. The player may make their own cohort with GM approval or the GM may provide the cohorts sheet. The wearer of a set of Seals may summon that spirit to aid him when needed once per [scene] as a standard action. Returning the spirit is a swift action.

Item History:
In the age before our own, the king of Reiben, Urtuin de Reiben VIII, commissioned seven seals of power. These seals could be possessed by, and harness the power of, Spirits.  Once completed,  he gave the seals to his most trusted generals who set out to befriend the most powerful spirit in each of their regions.  With these allies, Reiben became a truly powerful nation, throwing back all who came to claim their lands. However, time passed and the kings health failed. After his death, having left no heir apparent, his generals  split the kingdom into seven baronies, with the vambraces being used as proof of right of succession.

Until next time.

Magical Marvels and Places of Power: The World Spirits

Come pupil, sit awhile and listen. You have been under my tutelage for eight weeks now. Today you shall learn of the World Spirits.

The World Spirits :
Scattered throughout the land are grotto’s in which spirits of great power rest. Strange and fantastical creatures, the World Spirits are the physical and spiritual manifestations of the lands surrounding them. Little is known of them, but we do know that they can range in size from truly gargantuan to absolutely miniscule. Normally very docile, they are quick to anger when their territory comes to harm, often becoming excessively violent and destructive. They are a common problem for settlers on the frontier, who encounter them every time a new village is settled or a town is expanded.

Type: Place of Power

Next week we will overview the Seals that bind these spirits and make use of them.