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alaraes:chapter_2:adventuring_gear [2021/02/16 02:34] – [Cybernetics] forgemasteralaraes:chapter_2:adventuring_gear [2021/02/16 03:06] (current) – [Ammunition] Energy cell rework forgemaster
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 ==== Ammunition ==== ==== Ammunition ====
-  * **Bullets (10).** Bullets are used to load any single-shot firearm such as a revolver or bolt-action rifle+===Bullets (10)=== 
-  * **Energy Cell.** Energy cells are loaded into pulse rifles. Each energy cell holds enough charge for 10 shots before being depleted. Spent energy cells may be brought to appropriate arms dealers for recharge or exchange (for a modest fee). +Bullets are used to load any single-shot firearm such as a revolver or bolt-action rifle.
-  * **Caster shell.** Caster shells hold a single spell inside them that is cast when fired. These shells are sold by specialized shops and are considered very rare. The cost of each shell varies depending on the spell level, with higher level shells being exceptionally rare. Spells cast using via a caster shell are always cast at their lowest rated level.+
  
 +===Energy Cell===
 +Energy cells are loaded into [[alaraes:chapter_2:weapons#Rifle, Pulse| Pulse Rifles]] and rail weapons. A weapon using an Energy Cell may be fired 30 times before the cell is depleted depleted. Depleted energy cells may be brought to appropriate arms dealers for recharge or exchange (for a modest fee).
 +
 +===Caster shell===
 +Considered very rare, Caster shells are used exclusively in [[alaraes:chapter_2:weapons#Castelero|Castelero's]] and [[alaraes:chapter_2:weapons#Castelero|Castelero Rifles]] and are made from redsteel. Available in 8 variants, numbered I through VII, each shell is infused with a single specialized spell that is cast when fired. These shells are manufactured and sold by specialized craftsmen found almost exclusively in [[alaraes:chapter_4:aesh|Aesh]]. The cost of each shell varies depending on its shell number with an escalating rarity and cost. Spells cast via a caster shell are always centered on the location the slug hits and are cast at their lowest level.
 +
 +  - I - 
 +  - II - 
 +  - III - 
 +  - IV - 
 +  - V - 
 +  - VI - 
 +  - VII - 
 +  - VIII - 
 ==== Bungee cords ==== ==== Bungee cords ====
  
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 === Ear === === Ear ===
-//Uncommon//+//Uncommon//\\
 Recommended price 500gp per ear. Recommended price 500gp per ear.
 Available either as a set or individually, cybernetic ears are highly customized pieces of hardware. Each ear is built-to-order for a recipients head due to a large variation in cranial structure from person to person. This of course leads to a higher purchase price, as the hardware cannot be produced en-mass. There is also far less opportunity for customization of design, as even minute changes in material and design can lead to dramatic alterations in performance. Cybernetic ears grant the user slightly enhanced hearing, granting Advantage on perception checks related to hearing, so long as the source of the sound is within 30 ft. Available either as a set or individually, cybernetic ears are highly customized pieces of hardware. Each ear is built-to-order for a recipients head due to a large variation in cranial structure from person to person. This of course leads to a higher purchase price, as the hardware cannot be produced en-mass. There is also far less opportunity for customization of design, as even minute changes in material and design can lead to dramatic alterations in performance. Cybernetic ears grant the user slightly enhanced hearing, granting Advantage on perception checks related to hearing, so long as the source of the sound is within 30 ft.
  
 === Spine === === Spine ===
-//Rare - Very Rare//+//Rare - Very Rare//\\
 Recommended price varies.  Recommended price varies. 
 Spine cybernetics, much like cybernetic ears, are custom made-to-order pieces of hardware that do not grant any mechanical benefit on their own, outside of the medicinal benefits of having a healthy spine. They instead allow for the installation and use of [[Gear]], a general use term for lost tech that can be controlled only via special sockets on your spine and neck. Gear takes up a certain number of available slots, cybernetic spines with more slots are rarer and cost more.  Spine cybernetics, much like cybernetic ears, are custom made-to-order pieces of hardware that do not grant any mechanical benefit on their own, outside of the medicinal benefits of having a healthy spine. They instead allow for the installation and use of [[Gear]], a general use term for lost tech that can be controlled only via special sockets on your spine and neck. Gear takes up a certain number of available slots, cybernetic spines with more slots are rarer and cost more. 
alaraes/chapter_2/adventuring_gear.1613442853.txt.gz · Last modified: 2021/02/16 02:34 by forgemaster