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Raeas Setting Guide

Introduction

Suns Over Raeas is a high techno-magic system-agnostic campaign setting designed for bombast and diversity. Set on the distant planet Ouran; the continent of Raeas is just coming out of the dark ages of The Collapse, a near world ending cataclysm that occurred 3 centuries ago. Remnants of a distant technological age litter the landscape, from the great Foundries that produce a myriad of marvels beyond modern comprehension, to the remnants of half-understood mechanical trinkets found in curio shops and ancient temples. More often than not these ancient technological remnants have been put to use by the peoples of today, as often for their intended purpose as not.

Mixed among these scattered marvels of the ancient past are the modern magical wonders that influence and enable the day to day life. Ouranite augments armor and weapons to better prepare soldiers and adventurers alike for the dangers of the world. Strange gods wander the lands investing their divine Sparks into chosen champions for some mysterious and unknowable divine game. Giant mechanical sentinels stand guard over cities, waiting for a new threat to repel. Great wells of raw liquid magic bubble up like the life-blood of the planet itself in great lakes on the surface, the subject of study by magicians the world over.

The people have moved on from now forgotten disasters, as much as they are able, and try to live their lives as best they can. But the powers that be have other intentions.

Fallen angels, magic-machine abominations, fused on the genetic level with silicone and steel, reap bloody vengeance on any who enter their path. Steelborn, androids searching for a secret long forgotten by mortals; their paths meandering and slow, seemingly at odds with the zeal with which they search. A forgotten and vengeful god, freshly freed from his prison, seeks to overthrow the pantheon and halt their ceaseless games while another more mischievous one schemes to help a young woman find her own path, and thus win it in its entirety. Finally, Arkon the Destroyer watches it all from his forgotten prison.

Magic

Magic is near ubiquitous in Raeas, with even small hamlets having access to an enchanter or artificer, usually of some limited skill. Magic items are abundant and not considered especially precious.

Technology

Raeas is set in the post-post apocalypse. While society has somewhat recovered from The Collapse, and technology is abundant in the world, much of it is poorly understood at best. A prime example are Foundries; large black-box (literally) production centers that produce one or two specialized items given the appropriate materials are provided to the input. The peoples of Raeas may be able to perform simple maintenance and repair, but should a Foundry be badly damaged or broken, they would have no idea how to fix it. The same can be said for auto-docs or augmentation centers. Some technological concepts have simply been lost to the sands as time. However, technology is still an everyday occurrence. Farmers may have grav-carts and electric razors. Hostels and Bread-and-breakfasts may have access to electricity. Adventurers may even have firearms, tanks, or radios. Just because something is poorly understood, does not mean it is not used.

The Lands of Raeas

raeas/raeas_setting_guide.1679007456.txt.gz · Last modified: 2023/03/16 22:57 by forgemaster