Table of Contents
Suns over Alaraes (Campaign Setting)
Introduction
Chapter 1: Character Creation
Chapter 2: Equipment
Chapter 3: Magic, Ouranite, and Mutation
Chapter 4: The Lands of Alaraes
Chapter 5: Guilds and Orders
Chapter 6: The Gods
Chapter 7: Running the Game
Appendices
Suns over Alaraes (Campaign Setting)
There is still a lot of stuff to do.
To Do List
Introduction
Introduction
About the World
A Note on Balance
Chapter 1: Character Creation
Chapter 1: Character Creation
Races
Backgrounds
Feats
Chapter 2: Equipment
Chapter 2:Equipment
Adventuring Gear
Ouranite
Armor and Shields
Poisons
Weapons
Tools
Services
Transportation
Magic Items
Chapter 3: Magic, Ouranite, and Mutation
Chapter 3: Magic, Ouranite, and Mutation
Magic
Ouranite
Mutation
Chapter 4: The Lands of Alaraes
Chapter 4: The Lands of Alaraes
Aesh
Cardean
Drakken Tor
Farneas
Ilkor
Kaldar
Mokopun
Oshear
Qokon
Reiben
Rosgath
Suidad
Valmeadow
Other Notable Locations
The Flotilla
The Veil
Nydtwyn
Chapter 5: Guilds and Orders
Chapter 5: Guilds and Orders
Guilds
Brothers of Silence
Merchants Guild
Lorekeepers Guild
The Railcrafters
Swiftfoot Messengers
Engineer and Techsmith Union
Orders
The Lights of Evermore
Band of the Red Hammer
Order of the Blue Lamp
Order of the Obsidian Tower
Endless Guard
The Emerald Order
Prophets of Doom
College of Anvilmar
Sisterhood of Mercy
Adventuring Societies
The Lodge of the Golden Centurion
Blades of Ahenvale
The Journeymen
Chapter 6: The Gods
Chapter 6: The Gods
The First Gods
The New Gods
The Pagan Gods
Chapter 7: Running the Game
Chapter 7: GameMaster Information
A Little History
Running the World
Player Rewards
Travel
Calendar
Appendices
Appendices
Appendix A: Conditions
Appendix B: Tables
Appendix C: Gods
Appendix D: Non-Player Characters
Appendix F: Adventure Seeds