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Homebrew Wiki alaraes:chapter_2:ouranite https://inklikeurine.com/wiki/ Sun, 07 Dec 2025 23:59:23 +0000 FeedCreator 1.8 https://inklikeurine.com/wiki/lib/exe/fetch.php?media=wiki:favicon.ico Homebrew Wiki https://inklikeurine.com/wiki/ alaraes:chapter_2:ouranite:acid https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:acid <h1 class="sectionedit1" id="acid">Acid.</h1> <div class="level1"> <p> Ouranite, Rare </p> <p> Can only be found in the stomach bile or acid sacs of certain creatures throughout Alaraes. It naturally looks like a vibrantly green gelatinous blob with an acrid, sulphury smell, and gives a stinging burn when touched. After refining, it has a sickly green hue and the acrid smell becomes more diminished. This ouranite is rarely harvested due to the difficulty in obtaining it. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – The first time you are hit in a round, as a reaction you may have your armor release a cone of acid out to 5ft dealing 2d6 acid damage to all creatures in range. This ability has 7 charges a day and recharges at dawn.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Your weapon deals an additional 3d6 acid damage.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – Once per short rest, as an action, you may create a cone of acidic gas 30ft in front of you. Any creature starting or ending their turn in this cone suffers 4d8 acid damage. A successful Constitution save with a DC of 16 halves this damage. </div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_2:ouranite:aether https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:aether <h1 class="sectionedit1" id="aether">Aether.</h1> <div class="level1"> <p> Ouranite, Legendary </p> <p> Aether ouranite has only been written of in ancient texts and those writings are inconsistent at best. It is reputed to be clear in color and to have a smell similar to burnt metal. Supposedly it can only be found floating in the upper reaches of the atmosphere, and once refined the smell disappears entirely, making it seem like nothing more than a bead of glass. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – You become immune to all spells that deal damage directly to you.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Once per day, any target you successfully hit must make a successful Wisdom saving throw with a DC of 25 or become unable to cast any spells until they have taken a long rest. This ability recharges at dusk each day.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – As an action you may activate this Ouranite to have all friendly creatures within 30 feet of you gain damage resistance equal to twice your character level. </div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_2:ouranite:arctic https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:arctic <h1 class="sectionedit1" id="arctic">Arctic.</h1> <div class="level1"> <p> Ouranite, Uncommon </p> <p> Found in the deep tundra or on the highest mountain tops where the spring thaw never reaches, Arctic Ouranite takes the form of floating shards of light-blue ice that chills to the bone when touched. Once refined, it takes on an intense dark blue hue and sky-blue marbling. The aforementioned chill becomes significantly more intense, being described as what it feels like to jump into an icy lake. The remote regions this ouranite is harvested from make it fairly rare anywhere, but even more so in warmer climates like Kaldar. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – Your armor is always pleasantly cool, even in the warmest of climates. You do not suffer negative effects of warm weather conditions, and you gain damage reduction 10 to cold damage.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Your weapon deals an additional 1d12 cold damage.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – When activated as a bonus action, this ouranite creates a 20 ft. aura that deals 10 cold damage per round to all creatures in range. This effect may be ended as a bonus action.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Sun, 20 Sep 2020 22:18:32 +0000 alaraes:chapter_2:ouranite:blood https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:blood <h1 class="sectionedit1" id="blood">Blood.</h1> <div class="level1"> <p> Ouranite, Very Rare </p> <p> This mana is the color and consistency of fresh blood before being harvested and refined. It occurs naturally in only one location in Alaraes, Red Falls, and its harvesting is strictly illegal. It can be created artificially through a dark ritual that is not well known. Being found in possession of Blood Ouranite carries heavy prison time in nearly every city. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – Twice per day, as an action you may summon a Blood Shield. While Summoned, the Blood Shield will act as a protector to one target you designate for 5 minutes. This ability recharges every night at dusk.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Twice per day, as an action, you may summon a Blood Sword within 30 feet of you to fight a creature of your choosing. This ability recharges every night at dusk.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – Once per day, you may summon a perfect copy of yourself as with the spell Simulacrum. This simulacrum is made out of fresh blood instead of snow, and cannot speak.</div> </li> </ul> <p> <a href="https://inklikeurine.com/wiki/lib/exe/detail.php?id=alaraes%3Achapter_2%3Aouranite%3Ablood&amp;media=alaraes:chapter_2:ouranite:bloodouranitestatblocks.png" class="media" title="alaraes:chapter_2:ouranite:bloodouranitestatblocks.png"><img src="https://inklikeurine.com/wiki/lib/exe/fetch.php?media=alaraes:chapter_2:ouranite:bloodouranitestatblocks.png" class="mediacenter" loading="lazy" alt="" /></a> </p> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_2:ouranite:death https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:death <h1 class="sectionedit1" id="death">Death.</h1> <div class="level1"> <p> Ouranite, Artifact </p> <p> Occasionally seen as a white wisp of light floating through ancient battlefields and forgotten graveyards. It is conjectured to be the remaining will and memory of a particularly strong individual or creature that still has attachments to this world. It is reported to smell like dust and causes fear when touched. When refined, it takes on a charcoal black color with white streaks and it begins to sigh almost imperceptibly at midnight. It is considered highly disrespectful to harvest and refine it. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – Once per day when you fall to 0 hit points, instead of falling prone you may instead choose to regain your maximum hit points. If you do, after 5 minutes you must succeed on a DC 23 constitution saving throw or die. This ability recharges every night at dusk, or when you die.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Twice per day, as an action, you may summon an undead of CR 4 or lower to fight by your side. This ability recharges every night at dusk.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – Once per day, as an action, you may summon two Ghouls to aid you in combat. You may command these wights with a bonus action. This ability recharges every night at dusk.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_2:ouranite:fire https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:fire <h1 class="sectionedit1" id="fire">Fire.</h1> <div class="level1"> <p> Ouranite, Common </p> <p> Usually appears as a small mote of floating flame in hearths and campfires. It is warm to the touch and is common even in the smallest of villages. Processed Fire Ouranite takes on a rubyesque color that flickers like the flame that birthed it, and is slightly warm to the touch. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – You gain damage reduction 5 to fire damage and your armor is slightly warm to the touch.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Your weapon deals an additional 2d4 fire damage.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – When activated as a bonus action, this ouranite creates a 10 ft. aura that deals 5 fire damage per round to all creatures in range. This effect may be ended as a bonus action.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_2:ouranite:forest https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:forest <h1 class="sectionedit1" id="forest">Forest.</h1> <div class="level1"> <p> Ouranite, Uncommon </p> <p> Being something of a misnomer, forest ouranite is found where the land is oldest and is still untouched by civilization. In the wild, forest ouranite looks like wiggling spouts of long grassy tendrils and have a pleasant smell of fresh earth. Once processed it takes on a dark green hue with brown marbling, and the earthy scent becomes slightly more pronounced. Forest ouranite grows increasingly harder to harvest every year, as more and more land is settled or cultivated for farming. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – As a bonus action you may have your feet sprout roots and affix you to the ground where you stand for a number of rounds equal to your strength modifier (minimum 1). While rooted to your position you are immune to effects that knock you prone or move you through non-magical means. This ability recharges at the end of a short rest. In addition, you are not affected by difficult terrain while in forests.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – On your first successful attack in a round, you may make a free Trip attack combat maneuver (even at range) with a DC of 13.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – You gain Tremorsense out to 30 ft.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_2:ouranite:frost https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:frost <h1 class="sectionedit1" id="frost">Frost.</h1> <div class="level1"> <p> Ouranite, Common </p> <p> Refreshingly cool to the touch, this Ouranite is fairly common in colder climates. It floats aimlessly in the air among snowy fields or icy lakes and looks like glowing motes of snow. Once refined it is sky blue in color and retains the refreshingly cool aura. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – You gain damage reduction 5 to cold damage and your armor is slightly cool to the touch.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Your weapon deals an additional 2d4 cold damage.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – When activated as a bonus action, this ouranite creates a 10 ft. aura that deals 5 cold damage per round to all creatures in range.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Sun, 20 Sep 2020 22:12:31 +0000 alaraes:chapter_2:ouranite:lava https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:lava <h1 class="sectionedit1" id="lava">Lava.</h1> <div class="level1"> <p> Ouranite, Uncommon </p> <p> This somewhat rare ouranite is only found near active volcanoes, making it both difficult and dangerous to harvest. Harvesters should keep their eyes open and searching for runny dull red rocks floating above the lavas surface when searching for Lava Ouranite. Once processed, it takes on a deeper crimson color, gains yellow marbling, and the heat it produces is far more pronounced, often being likened to standing next to a smiths furnace, even from a short distance. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – Your armor is always pleasantly warm, even in the warmest of climates. You do not suffer negative effects of cold weather conditions, and you gain damage reduction 10 to fire damage.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Your weapon deals an additional 1d12 fire damage.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – When activated as a bonus action, this ouranite creates a 20 ft. aura that deals 10 fire damage per round to all creatures in range. This effect may be ended as a bonus action.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Sun, 20 Sep 2020 22:13:39 +0000 alaraes:chapter_2:ouranite:life https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:life <h1 class="sectionedit1" id="life">Life.</h1> <div class="level1"> <p> Ouranite, Artifact </p> <p> First written of by <a href="https://inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:kari_strongthorn" class="wikilink2" title="alaraes:appendices:appendix_d:npc_codex:kari_strongthorn" rel="nofollow" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:kari_strongthorn">Kari Strongthorn</a>, it is theorized that all life in the cosmos stemmed from a single mote life mana and that if somehow someone made or found another, they could spawn another new universe or reshape the one they are in. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – You are immune to physical damage from non-magical sources and to aging as long as you are wearing armor with a life ouranite slotted into it. </div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Any damage dealt by this weapon instead heals for that same amount. Any poisons, diseases, or ability damage are immediately cured.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – Up to twice per day, as action, as an action you may return one creature you can touch to life as if you were casting the True Resurrection spell. This ability recharges every day at dawn.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 24 Feb 2021 03:33:44 +0000 alaraes:chapter_2:ouranite:lightning https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:lightning <h1 class="sectionedit1" id="lightning">Lightning.</h1> <div class="level1"> <p> Ouranite, Very Rare </p> <p> Only found immediately after a lightning strike, making it absurdly hard to retrieve and very rare, lightning mana’s’ raw form is a small mote of crackling electricity, with a shock that numbs the limb when touched. After refinement, it takes on several yellow and deep blue hues at once, giving it a chaotic look. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – You become immune to lightning damage. However, this does not prevent metal equipment you’re wearing from being conductive. Each time you are dealt lightning damage you may, as a bonus action, redirect the flow of lighting towards another target in range of the original source of lighting. This counts as a ranged attack by the source of the lightning. </div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Once per round, when you make an attack you may consume a charge from this ouranite to make one additional attack. Lightning ouranite has three charges that recharge when you are dealt lightning damage or you take a short rest. </div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – You gain the Teleport movement type. You may teleport up to 60 feet to any location within your line of sight. You may not teleport through anything that is not conductive, such as wood or rubber.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Sun, 21 Feb 2021 03:50:52 +0000 alaraes:chapter_2:ouranite:necrotic https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:necrotic <h1 class="sectionedit1" id="necrotic">Necrotic.</h1> <div class="level1"> <p> Ouranite, Rare </p> <p> Found wherever rot is prevalent, this ouranite manifests as strings of purple tendrils crawling along rotten flesh, and smells like putrid meat. Refining this ouranite produces a purple orb that feels slimy to the touch. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – You create a 15 ft. aura of noxious miasma around you. All enemies take damage equal to your level every round as long as they remain in your aura. </div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Your weapon deals an additional 3d6 necrotic damage.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – When activated as a bonus action, enemy creatures within 15ft of you must make a DC 16 Wisdom save or become Frightened of you for 1d4+1 rounds and will flee from you if able. This ability may be deactivated as a bonus action.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_2:ouranite:poison https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:poison <h1 class="sectionedit1" id="poison">Poison.</h1> <div class="level1"> <p> Ouranite, Uncommon </p> <p> Often found during the processing of large poisonous beasts, this ouranite is favored among the paranoid for the resistance it provides to various poisons. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – When you are successfully hit by a Melee Attack, your armor releases a spray of poison into your assailants face. The attacker must succeed on a DC 14 Constitution saving throw or become Poisoned for 1d4+1 rounds. If the attacker succeeds on this saving throw, they cannot be the subject of this ability again until after you have taken a long rest.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – You may choose to poison the target of a successful attack instead of dealing your normal damage. They gain the Poisoned condition and take 1 point of Constitution damage per round for 1d4+1 rounds unless the affected creature makes a successful DC 14 Constitution saving throw. Once a creature resists this effect, or has been affected by this poison, it cannot be effected by it again for 24 hours.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – You gain immunity to poison and the Poisoned condition.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Sun, 21 Feb 2021 04:23:17 +0000 alaraes:chapter_2:ouranite:radiant https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:radiant <h1 class="sectionedit1" id="radiant">Radiant.</h1> <div class="level1"> <p> Ouranite, Rare </p> <p> Found in plains where sunlight is abundant and strong this golden mote of light floats towards creatures naturally and soothes the emotions of those it touches. After refinement, take on an orange/yellow color and becomes pleasantly warm to touch for good aligned creatures. Evil aligned creatures feel an irritating burn when holding this ouranite. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – As an action, you may create a 15 ft. aura of healing light centered on yourself that lasts a number of rounds equal to your level. Any allies that start their turn in this aura heal a number of hit points equal to your level. In addition, enemies that start their turn in this aura take damage equal to your level. After use, the mana is depleted until it has been charged in the sun for 4 hours.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Your weapon deals an additional 3d6 radiant damage.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – Once per long rest you may become incorporeal light for 1 minute.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_2:ouranite:sonic https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:sonic <h1 class="sectionedit1" id="sonic">Sonic.</h1> <div class="level1"> <p> Ouranite, Common </p> <p> Found during thunderstorms and after loud explosions, sonic mana is rather transparent, with an opaqueness of a glass of water with a few drops of milk dripped in, and thick like honey to the touch. Once refined into ouranite it is perfectly clear, and vibrates slightly in the hand. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – You emit a sonic cone out to 5 feet in front of you that deals 1d4 force damage whenever you are hit hard enough to deal damage. Any creature in front of you must succeed on a DC 11 strength check or be pushed back 5 feet.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Your weapon takes on an ethereal wispy appearance and deals an additional 2d4 force damage.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – You gain advantage on Wisdom (perception) checks related to hearing and you are able to cast the spell message as a bonus action. In addition, as an action you may create a sound within 30 feet of you in a location you can see as the spell Minor Illusion. </div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_2:ouranite:soul https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:soul <h1 class="sectionedit1" id="soul">Soul.</h1> <div class="level1"> <p> Ouranite, Legendary </p> <p> Only harvestable by pulling a soul out of a living creature this ouranite has a black color and is illegal to possess. Possession of this ouranite implies guilt of the wearer in pulling out someone’s soul and carries the death penalty. The ouranite itself retains the consciousness of the humanoid that was used to create it. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – As an action, you become immune to all damage for 1 minute. Any damage you take is passed onto the ouranite itself and causes suffering to the soul inside it. After use, the ouranite dissolves and the screams of the consciousness inside escape into your own mind causing nightmares for 1d6+1 days before moving on to the afterlife. You suffer from 1 level of exhaustion for the duration that can only be removed by the Wish spell.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – The humanoid target of your attack must make a successful Will save with a DC of 12 + your proficiency bonus or have their soul pulled out of their body and be magically distilled into a new soul ouranite. Their body becomes a walking mindless husk that follows your commands for 1d6+1 days before turning to dust. After use, the ouranite dissolves and the soul inside the ouranite screams in horror at what you have forced them to do.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – You may permanently take on the appearance of the soul stored in the ouranite and gain their memories. You retain your personality, abilities, memory, and alignment. After use, the ouranite dissolves and the soul inside enters your mind, tormenting you for 1d6+1 days before moving on to the afterlife. You suffer from 1 level of exhaustion for the duration that can only be removed by the Wish spell.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_2:ouranite:void https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:void <h1 class="sectionedit1" id="void">Void.</h1> <div class="level1"> <p> Ouranite, Artifact </p> <p> Not found planet side, void mana is only found in the darkest depths of the star void. Once processed into Ouranite it is so cold that it burns and smells like hot metal. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – As an action, you may cast the spell <a href="https://roll20.net/compendium/dnd5e/Etherealness" class="urlextern" title="https://roll20.net/compendium/dnd5e/Etherealness" rel="ugc nofollow">Etherealness</a> on yourself. This ability may be used up to twice a day, and recharges every day at dawn.</div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Once per day, one target you hit must make a successful Wisdom save with a DC of 13 + your proficiency bonus or be thrown into a random plane. This ability recharges every day at dawn.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – You are surrounded with by a shimmering blue barrier of energy that is only perceptible in the pitch dark. You no longer need to breathe, or eat, and gain immunity to cold and radiant damage. In addition, you may cast the spell Dimension Door as an action up to five times a day. This ability recharges at the end of a long rest.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_2:ouranite:water https://inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:water <h1 class="sectionedit1" id="water">Water.</h1> <div class="level1"> <p> Ouranite, Common </p> <p> Favored among sailors for its very useful properties, Water Ouranite can be found in any deep-water ocean, lake, or sea, and even some rivers. </p> <ul> <li class="level1"><div class="li"> <strong>Armor</strong> – Armor does not hinder your ability to swim, no matter its weight. </div> </li> <li class="level1"><div class="li"> <strong>Weapon</strong> – Your weapon deals an additional 1d4 damage. Also, as an action, you may have your weapon emit a cold of fog that acts as the spell Fog Cloud.</div> </li> <li class="level1"><div class="li"> <strong>Other</strong> – As an action, you may cast the spell Create Water as a 1st level caster 4 times a day. This ability recharges at dawn.</div> </li> </ul> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_2:ouranite Wed, 09 Sep 2020 04:24:39 +0000