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Energy cells are loaded into pulse rifles and rail weapons. A weapon using an Energy Cell may be fired 10 times before the cell is depleted depleted. Depleted energy cells may be brought to appropriate arms dealers for recharge or exchange (for a modest fee).
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Energy cells are loaded into [[alaraes:chapter_2:weapons#Rifle, Pulse| Pulse Rifles]] and rail weapons. A weapon using an Energy Cell may be fired 30 times before the cell is depleted depleted. Depleted energy cells may be brought to appropriate arms dealers for recharge or exchange (for a modest fee).
===Caster shell===
===Caster shell===
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Caster shells are used exclusively in [[alaraes:chapter_2:weapons#Castelero|Castelero's]] and [[alaraes:chapter_2:weapons#Castelero|Castelero Rifles]]. Available in 8 variants, numbered I through VII, each shell holds a single specialized spell that is cast when fired. These shells manufactured and are sold by specialized craftsmen and are considered very rare. The cost of each shell varies depending on its shell number with an escalating rarity and cost. Spells cast using via a caster shell are always cast at their lowest rated level.
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Considered very rare, Caster shells are used exclusively in [[alaraes:chapter_2:weapons#Castelero|Castelero's]] and [[alaraes:chapter_2:weapons#Castelero|Castelero Rifles]] and are made from redsteel. Available in 8 variants, numbered I through VII, each shell is infused with a single specialized spell that is cast when fired. These shells are manufactured and sold by specialized craftsmen found almost exclusively in [[alaraes:chapter_4:aesh|Aesh]]. The cost of each shell varies depending on its shell number with an escalating rarity and cost. Spells cast via a caster shell are always centered on the location the slug hits and are cast at their lowest level.
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alaraes/chapter_2/adventuring_gear.1613443450.txt.gz · Last modified: 2021/02/16 02:44 by forgemaster