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Often found during the processing of large poisonous beasts, this ouranite is favored among the paranoid for the resistance it provides to various poisons.
Often found during the processing of large poisonous beasts, this ouranite is favored among the paranoid for the resistance it provides to various poisons.
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* **Armor** – When you are successfully hit by a melee attack, the attacker must succeed on a DC 14 constitution saving throw or become poisoned for 1d4+1 rounds. If the attacker succeeds, they cannot be subject to this ability again until after you have taken a long rest.
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* **Armor** – When you are successfully hit by a Melee Attack, your armor releases a spray of poison into your assailants face. The attacker must succeed on a DC 14 Constitution saving throw or become Poisoned for 1d4+1 rounds. If the attacker succeeds on this saving throw, they cannot be the subject of this ability again until after you have taken a long rest.
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* **Weapon** – You may choose to poison the target of a successful attack instead of dealing your normal damage. They gain the Poisoned condition and take 1 point of constitution damage per round for 1d4+1 rounds unless the affected creature makes a successful DC 14 constitution save. Once affected by this poison, a creature cannot be affected by it again for 24 hours.
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* **Weapon** – You may choose to poison the target of a successful attack instead of dealing your normal damage. They gain the Poisoned condition and take 1 point of Constitution damage per round for 1d4+1 rounds unless the affected creature makes a successful DC 14 Constitution saving throw. Once a creature resists this effect, or has been affected by this poison, it cannot be effected by it again for 24 hours.
* **Other** – You gain immunity to poison and the Poisoned condition.
* **Other** – You gain immunity to poison and the Poisoned condition.
alaraes/chapter_2/ouranite/poison.1595481160.txt.gz · Last modified: 2020/09/09 04:24 (external edit)