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Monster of the Week (MotW) is more free-form and player driven than D&D. In D&D the Game Master sets up a scenario, puts you in it, and then does things **//to you//** in order to move the story or scene along. In MotW the Game Master sets up a scenario, puts you in it, and then reacts to things based of your rolls or decisions. This can be explained in further detail later, if this game is ever run. The system itself uses 2d6 for all roles, and your success on an action is based off the result of a die roll (modified by one of your stats: Cool, Tough, Charm, Sharp, & Weird, each rated from -1 to +3)
+
Monster of the Week (MotW) is more free-form and player driven than D&D. In D&D the Game Master sets up a scenario, puts you in it, and then does things //to you// in order to move the story or scene along. In MotW the Game Master sets up a scenario, puts you in it, and then reacts to things based of your rolls or decisions. They very rarly (if ever) directly intervene when not in response to your rolls. This can be explained in further detail later, if this game is ever run. The system itself uses 2d6 for all roles, and your success on an action is based off the result of a die roll (modified by one of your stats: Cool, Tough, Charm, Sharp, & Weird, each rated from -1 to +3)
* 2-6, Hard Failure
* 2-6, Hard Failure
campaign_notes/monster_of_the_week.1590271013.txt.gz · Last modified: 2020/09/09 04:24 (external edit)