This shows you the differences between two versions of the page.
Next revision | Previous revisionLast revisionBoth sides next revision | ||
campaign_notes:monster_of_the_week [2020/05/23 21:55] – created forgemaster | campaign_notes:monster_of_the_week [2020/05/23 21:57] – [Quick System Overview] forgemaster | ||
---|---|---|---|
Line 4: | Line 4: | ||
This would be more episodic, with each monster hunt a self contained experience, but part of a larger plot as a whole. Think shows like //Buffy the Vampire Slayer//, //The X-Files//, and // | This would be more episodic, with each monster hunt a self contained experience, but part of a larger plot as a whole. Think shows like //Buffy the Vampire Slayer//, //The X-Files//, and // | ||
- | The system would be run using [[https:// | + | The system would be run using //[[https:// |
===== Quick System Overview ===== | ===== Quick System Overview ===== | ||
- | Monster of the Week (MotW) is more free-form and player driven than D&D. In D&D the Game Master sets up a scenario, puts you in it, and then does things | + | Monster of the Week (MotW) is more free-form and player driven than D&D. In D&D the Game Master sets up a scenario, puts you in it, and then does things //to you// in order to move the story or scene along. In MotW the Game Master sets up a scenario, puts you in it, and then reacts to things based of your rolls or decisions. They very rarly (if ever) directly intervene when not in response to your rolls. This can be explained in further detail later, if this game is ever run. The system itself uses 2d6 for all roles, and your success on an action is based off the result of a die roll (modified by one of your stats: Cool, Tough, Charm, |
* 2-6, Hard Failure | * 2-6, Hard Failure |