Settings Guide Book
Deprecated Stuff
Old Campaign Notes
Future Campaign Ideas
Other Homebrew
Toolbox
Settings Guide Book
Deprecated Stuff
Old Campaign Notes
Future Campaign Ideas
Other Homebrew
Toolbox
Most dwarves call stoneholds, hollowed out mountain mines that have been transformed into great fortress-cities, their home. Deep and impregnable, stoneholds are a marvel of engineering, with no two exactly alike. They are often filled with soaring sturdy bridges of steel or stone and are filled with a surprising number of green-spaces. Dwarves follow a strict honor code, with oath-breakers being shaven and shamed. Excellent miners and practical engineers, any dwarf appreciates good craftsmanship in even the simplest of objects. Dwarven art is rarely extravagant, with the simplicity of the art often being the centerpiece of it, with rare-exception. Dwarves love challenging Onigre to tests of fortitude in drinking competitions, though they win as often as they lose. They also enjoy the aesthetic nature of steelborn.
Each stonehold is an independent city state in whatever country it sits. Stoneholds are mined in layers, how many depends on the size of the mountain they are carved from, and have a constant temperature and an exactly 12 hour day/night cycle. This cycle is the result of a series of great magical lanterns that are chained together near the top of the stonehold. They give off a small amount of heat and help regulate the temperature of the stonehold. Dwarfs understand the extreme importance of city planning, so their cities are typically well laid out, following a logical pattern of streets and avenues in a grid pattern, with many parks and green spaces strewn throughout the stonehold on each level.
Dwarfs are bound by a strict honor code, what that code is depends on the family, but are loathe to break it.