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Often found during the processing of large poisonous beasts, this ouranite is favored among the paranoid for the resistance it provides to various poisons.
Armor – When you are successfully hit by a melee attack, the attacker must succeed on a DC 14 constitution saving throw or become poisoned for 1d4+1 rounds. If the attacker succeeds, they cannot be subject to this ability again until after you have taken a long rest.
Weapon – You may choose to poison the target of a successful attack instead of dealing your normal damage. They gain the Poisoned condition and take 1 point of constitution damage per round for 1d4+1 rounds unless the affected creature makes a successful DC 14 constitution save. Once affected by this poison, a creature cannot be affected by it again for 24 hours.
Other – You gain immunity to poison and the Poisoned condition.
alaraes/chapter_2/ouranite/poison.1595481160.txt.gz · Last modified: 2020/09/09 04:24 (external edit)