Settings Guide Book
Deprecated Stuff
Old Campaign Notes
Future Campaign Ideas
Other Homebrew
Toolbox
Settings Guide Book
Deprecated Stuff
Old Campaign Notes
Future Campaign Ideas
Other Homebrew
Toolbox
A dope anti-gravity tank you found in an abandoned complex on Oshear.
Armor Class 14 (Natural Armor)
Size. The tank weighs approx. 1500 lbs. it is 12 ft. wide, 15 ft. long, and 10 ft. tall. It’s size is Gargantuan
Speed 60 hover. Same rules as Tensers Floating Disk. The tank may not hover over water deeper than 3 ft.
Senses. Driver and Commander have Darkvision
Hit Points. 300
Immunities. The tank is immune to Slashing, Force, Poison, Thunder, and Psychic damage.
Resistances. The tank is resistant to Bludgeoning, Fire, and Cold damage.
Vulnerabilities. The tank is vulnerable to Lightning damage.
Tank Crew. While being piloted, the tank crew uses a single initiative (rolled by the driver) and acts in a specific sequence during the collective turn.
It’s A Tank Y’all. The driver has advantage on Dexterity saving throws related to preventing the tank from being moved by force.
Split the Party. At the beginning of the tanks turn, the commander may order the party to split up. The tank splits into three distinct two-man vehicles (see Sub-Tanks below). The command vehicle retains the current initiative, and each sub-tank takes the last place in initiative.
During combat the tank and its crew have a variety of actions available to them. They roles and actions are listed in initiative order.
These are the smaller sub-tanks resultant from the splitting of the standard tank into three distinct modules piloted by crews of two.
Armor Class 14 (Natural Armor)
Size. Each tank weighs approx. 500 lbs. Their size is large.
Speed. 60 hover. Same rules as Tensers Floating Disk. The tank may not hover over water deeper than 3 ft.
Senses. Driver and Commander have Darkvision
Hit Points. 100 or total current health of tank divided by three
Immunities. The Sub-Tanks are immune to Slashing, Force, Poison, Thunder, and Psychic damage.
Resistances. The Sub-Tanks are resistant to Bludgeoning, Fire, and Cold damage.
Vulnerabilities. The Sub-Tanks are vulnerable to Lightning damage.
In this form, each module is crewed by the two listed personnel.
Tank Crew. While being piloted, the tank crew uses a single initiative (rolled by the driver) and acts in a specific sequence during the collective turn
Reunite. Each sub-tank may use its action to recombine into a standard tank (see above)
During combat the sub-tanks and their crews have a variety of actions available to them. They roles and actions are listed in initiative order.